### Changelog:
- Beacon and End Crystal particle effects are moved to clientside.
- Some dimension checks in frequency network code
- Improvement to existing commands and a new debug ones
- Fixed End Crystal crash when used as a regular End Crystal (oops)
- New logic for disembarking: **players now get sent through light-passing blocks** (same that beacon beam can pass through), **but only if there's 2 block space to place the player**
- End Crystal linking/placing works in Adventure Mode now
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }