### Changelog:
- Print stargate distance along with its coordinates
- Reorganize End Crystal Item logic:
- - (Internal) Code rearrangment, get rid of event, keep using the mixin
- - Don't place if can't be connected
- - Don't place if there's already too many crystals
- Beacons emit effect when chaning frequency while maintaining active status
- Make player exit the network the moment they die
- Prevent switching nodes mid jump
- (Internal) Store beaconnode in transport component's target rather than position alone
- Show correct name of the current gate when embedded
- Show actual keybinds
- Saving/Clearing Beacon position to the End Crystal messages are now localized
- Updated localization files
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }