Changes:
* Changed 'fallback textures' to use full biomes instead of texture sets, giving them elevation
* Assigned fallback biomes for all vanilla, conventional (fabric), and forge biome tags.
* Improved the logger messages to better indicate when fallback biomes are being used (for modpack / resource pack devs)
* Generally, this means that **biome mods are now compatible outright, they'll just have varying texture accuracy**
Here's an example for traverse and terrestria:

Yes, we lied and realised we could do this right away - have fun playing with modded biomes!
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.2
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }