- Tunnel mode - built-in flat 3x3 digging with its own menu (Alt flips vein/tunnel, O opens the active one, one mode at a time).
- Outline preview - shows the chain before breaking, through walls, works with Sodium on.
- Server sync - on servers the host config wins; menus and outline follow it.
- Farm overhaul - crops and cane fall on the same wave as veins and replant after; berries get picked in place; cocoa, wart, and chorus replant; big spruce/jungle/dark oak come back as 2x2; melon/pumpkin stems, torchflower, pitcher, cave vines, quartz, debris, and gilded blackstone all chain now. Only ripe gets harvested.
- Claim guard - veins stop at chunk borders, spawn protection, and unbreakable spots.
- Hardness rework - optional per-block slowdown for big veins (off by default), Unbreaking stretches the chain cap, chains stop on death, logout, or tool swap.
- Smarter pickup - boost pulls from the chain area only (not other players' drops) plus experience orbs.
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }