## New Content
### Spells
- Added **"Lethal Assault"**: The Gunmancer version of Magic Missile.
- Added **"Dual Acrobat"**: BLAM! BLAM! BLAM! BLAM!
- Added **"Artisan Smash"**: What a transformation!
- Added **"Linear Build"**: For placing clean walls, roofs, and similar structures.
- Added **"Mana Mending"**: For players who want to repair things without relying on enchantments.
### Items
- Added **"Storage Stabilizer"**: A portable inventory in a magician-style form.
- Added **"Spell-Charged Greatsword"**: It was far too large to be called a sword.
- Added **"Spell-Sided Edge"**: A beloved magician’s sidearm.
- Added the **"Magi-Agent's Suit"** series: Magical agent gear for mastering firearms.
## Changes / Tweaks
In preparation for the 1.0 release, many older features have been reviewed and received major balance adjustments.
### Spell Balance Adjustments
Cooldowns have mainly been adjusted to better match similar spells from Iron's Spells 'n Spellbooks.
- **Auto Magnet**
- Added a feature that prevents item and experience orb collection depending on whether the player is sneaking.
- **Slash Blade**
- Changed so it is now affected by cast time reduction.
- **Mantis Leap**
- Changed so it is now affected by cast time reduction.
- **Precision Jack**
- Changed so it is now affected by cast time reduction.
- **Moon Light**
- Changed cooldown. (12s -> 8s)
- Changed so it is now affected by cast time reduction.
- **Companion Trunk**
- Changed max level to 1.
- **Quick Arms**
- Changed mana cost. (Lv1: 70 -> 75, Lv5: 110 -> 155)
- Limited the maximum number of activations to 16.
- Increased how much spell power contributes to the number of activations.
- **Fly Swatter**
- Changed cooldown. (20s -> 12s)
- **Commence Fire**
- Increased damage.
- Changed the headshot multiplier cap. (400% -> 500%)
- Increased the growth rate of the headshot multiplier, both its base value and the amount gained from spell power.
- Adjusted the number of activations. (Changed toward slightly fewer activations to differentiate it from Quick Arms.)
- Changed cooldown. (16s -> 12s)
- **Bullet Stream**
- Changed the number of simultaneous shots. (10 -> 8)
- Removed the lower limit when affected by cast time reduction.
- Changed cooldown. (20s -> 12s)
- **Breaching Enemy**
- Changed cooldown. (8s -> 12s)
- **Force Field**
- Changed cooldown. (8s -> 15s)
- **Mystic Shield**
- Changed cooldown. (30s -> 15s)
- **Personal Shelf**
- Changed mana cost. (100 -> 50)
- Changed cooldown. (30s -> 5s)
- Changed so it no longer disappears over time.
- **Graced Rain**
- Changed cooldown. (30s -> 20s)
- Added a feature where, while **Craftsman's Delight** is equipped, it also affects animal growth.
- **Harvest Moon**
- Changed cooldown. (30s -> 20s)
- **Grind Runner**
- Changed cooldown. (30s -> 20s)
- **Thermal Process**
- Changed cooldown. (30s -> 20s)
- **Deep Sensor**
- Changed cooldown. (60s -> 30s)
- **Demi-Creator Wings**
- Changed cooldown. (120s -> 90s)
### Item Balance Adjustments
Many items had become increasingly complex and prone to bugs, so elements judged to have little impact on fun have been removed or simplified.
- Removed the handling that allowed items such as **Scrollcaster Gauntlet** to ignore cooldown reduction settings for weapon-imbued spells, as it was causing frequent issues.
- For balance reasons, only **Amulet of Spell Autocast** is still unaffected by cooldown reduction settings for weapon-imbued spells.
- Removed cast time override settings from **Spellgun** configuration. It now only controls whether casting is skipped or not.
- Removed the ability for **Swingcast Staves**, except Silver, to cast spells while skipping casting.
- Instead, **Mithril Freecast Staff** and **Spell-Revolvercast Staff** can restore this feature through calibration slot items.
- Removed the ability for **Charm of Jumpcast** to cast spells while skipping casting.
- Changed **Amulet of Spell Autocast** so its allowed spell restrictions now match **Mithril Freecast Staff**.
- Added a calibration item that controls **Amulet of Spell Autocast** activation based on buffs.
- By default, only ISS buff spells and healing spells are supported.
- Additional support can be added via datapacks.
- Changed the crafting output amount of **Multi-purpose Spell Round**.
### Other
- Adjusted some spell death messages.
- Readjusted item icons.
- Adjusted Malum repair recipe IDs and material costs.
- Added recipes that allow **Spell Round**-type items to be crafted through automation when Create is installed.
## Bug Fixes
- Fixed a bug where the beam attacks of **Arcane Beam** and **Phalanx Charge** could not pass through grass.
- Fixed a bug where damage calculation could sometimes behave incorrectly when spells were activated at long range through items such as **Twin Bladed Channeling Staff**.
- Fixed a bug where **Craftsman's Delight** cooldown reduction did not apply to spells cast through **Scrollcaster Gauntlet**.
- Fixed a bug where **Chromatic Magia Dress Leggings** reacted repeatedly to continuous casting.
- Fixed a bug where blocks could not be generated or placed in the intended position under certain conditions with spells such as **Mage Light**.
- Added a temporary fix for armor models not rendering when Epic Fight is installed.
- This does not include special armor rendering or clipping prevention.
- Fixed missing weapon and armor stat settings when Epic Fight is installed.
- Some weapon stats have also been adjusted accordingly.
- Armor no longer relies on automatic calculation and is now generally tuned more toward light armor.
- Fixed a bug where **Talisman of Mana Shield** could not be enchanted through the enchantment table. (**1.21.1 only**)
- Fixed a bug where **Swingcast Staffs** and vanilla wooden swords had overly high attack speed when Epic Fight was installed. (**1.21.1 only**)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }