## What's Changed
### Fixes
#### EMF / Fresh Animations (or other) model dislocation
Previously, using EMF with consuming datapacks like Fresh Animations could cause the player model to render in odd ways (arms having a visible gap to the player model and the likes). This release fixes this issue. You can choose three ways of resolution (the default being to keep the EMF model): Keep -> will make Armor Hider keep the EMF model (and e.g. animations) and rely on underlying code to have resolved issues, Vanilla -> will make Armor Hider replace the full model of your avatar with a vanilla model when conflicting combinations are detected to suppress rendering issues, Vanilla Seams -> will make Armor Hider replace only the portions of your model (e.g. the chest when chestplate is fully hidden), that can cause seams to break (separated arms from body).
**Full Changelog**: https://github.com/zannagh/armor-hider/compare/v0.12.11...v0.12.12
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }