### New Features
- Added speed of sound simulation
- Delays sounds based on how far their source is from you
- Options:
- Thunder sounds *(100 blocks/second by default)*
- Explosion sounds *(100 blocks/second by default)*
- All other sounds *(disabled by default)*
- New option for doppler effect *(100% intensity by default)*
- pitches sounds up/down depending on how fast the distance between you and them changes
- doesn't work on mono sounds due to sound engine limitations
- Added a fix for vanilla bug MC-98200 (sound category volume sliders not affecting the volume of certain sounds at higher percentages - e.g. music discs already reached 100% volume at 25% category volume)
### Other Changes
- Changed the name & format of some config file keys (automatically converts the old format into the new one)
### Fixes
- This mod is now compatible with Sound Physics Remastered
- Custom music frequencies now have a uniform chance distribution instead of being way more likely to play early
- Mono audio can now support sounds positioned relative to the camera
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }