# What's new?
Monumental Modifications and Drastic Developments
# Major Changes
I am removing a lot of mods that caused imbalanced gameplay.
## [-] Mekanism (and all of its child mods)
Far too easy to abuse, and invalidated most other game mechanics.
## [-] Hostile Neural Networks
Provides a far too artificial way to obtain natural resources.
## [-] Chunk Loaders
Too laggy, and encourages just not playing, which I don’t want to encourage.
## [-] Teleporters
Mods such as Create provide an excellent way to make a real, fun transportation system. It’s my goal to support this by making it the most efficient way to automate travel.
## [-] CC: Advanced Peripherals (potentially)
While I do plan on keeping CC: Tweaked, I want to refocus on how I do advanced peripherals. My issue with advanced peripherals is that they contain mechanics that essentially allow you to X-Ray. My goal is to facilitate and encourage Automation via programming, but I don’t want to make it overpowered.
## [-] Terralith
Swapped for Tectonic
## [+] [Tectonic](https://modrinth.com/datapack/tectonic)
Really cool terrain generation that resembles terraforged, except actually works.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }