# Highlights
- Many of the interfaces have had their user experience improved and minified!;
- Ray-Tracing mode is back! Now well configured and much lighter for weak computers;
- Dark Mode on the interfaces!
# Mods
### Updated
- BadOptimizations
- Caxton
- Collective
- Drippy Loading Screen
- Dynamic FPS
- Fabric
- Fabric API
- Fabric Language Kotlin
- Fancy Block Particles - Renewed
- FancyMenu
- FerriteCore
- ImmediatelyFast
- Lithium
- Luminous No Shading
- M.R.U
- Mod Menu
- Polytone
- Simple Close Button
- Sodium Shadowy Path Blocks
### Added
- Ksyxis
- Iris
- Midnight Controls Extra
- Sodium Leaf Culling
### Replaced
- Controlify ➨ MidnightControls
- Known issue: Crash on the resource pack screen when using the controller.
### Removed
- Camera Port
# Shaderpacks
### Added
- Complementary Shaders - Reimagined
- Now fully configured to look as much like the Bedrock Edition as possible;
- I understand that the old Rethinking Voxels shaderpack did add a system similar to Ray-Tracing, but nowadays it's no longer an interesting solution because it makes the experience laggy on mid-range computers and there are still many visual flaws to be fixed.
# Resourcepacks
### Added
- Dark Mode
# Maps
### Deleted
- TU69 Tutorial World
- Currently Bedrock has no tutorial maps.
# Notes
### Settings improvements
- Optimizations from Simply Optimized;
- The mod settings have been adjusted for greater stability;
- Fixed particle textures when breaking the fence gates.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }