- added support for 1.21.9, 1.21.10, & 1.21.11
- made non player entities not be removed by hide other fights
- allowed shield holders to be affected by custom hitreg
- added reach ring
- added fight tracker
- added metronome
- cleaned code
- optimized code
- minimized calculations on the network thread
- made it so hits don't go through scheduling twice
- revamped ui
- revamped render cross
- fixed nodamage sounds erroring with muffled hitsounds
- made muffled hitsounds muffle custom hitsounds
- made muffled hitsounds muffle amount be configurable via the properties file
- made render colors editable via the properties file
- made ui colors editable via the properties file
- added hit tracker to detect server inconsistencies
- fixed ui being too tall in max gui scale
- made ghost alerts not wait until the next hit
- fixed ghost alerts potentially falsing between fights
- fixed ghost alerts & hitreg not accounting for if the opponent is already taking damage
- added gradle plugin for easily building multiple versions
- mute non hit sounds not mute other mobs
- made packet processing not run on the network thread
- made packet processing not run twice on both the network and main threads
- made hide animations not mute your own damage sounds
- moved line rendering to a mixin for all version support
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }