December 06, 2011
* Added XP for slaying villagers. In the battle against the Enderdragon, the souls of the innocent/barely-sentient are the most valuable of all!
* Added ability to feed animals by just throwing wheat on the ground near to them in order to help with automating breeding.
* Changed animals so that they will change the target of their affections if the desired animal has already bred with another. This avoids confusion in group situations.
* Changed Wolves so that they won't move to attack a mob that has hit the player, if they are sitting.
* Changed wolves so that they will only eat loose food if they are hungry or wounded.
* Changed Cauldron recipe to have bone on top of the water bucket, as it is more intuitive that way.
* Changed the time it takes to update the Bellows, slowing it down by 1 tick (1/20th of a second), to avoid confusion due to some very fast timers only sometimes working with them.
* Changed axes to be effective against melons.
* Changed potions to increase their maximum stack size to 8.
* Fixed the growth rate of Hemp which was reduced to a quarter of what it should have been by a change to the way chunks update that Mojang made in 1.0.
* Fixed rate of flowers growing on Planters for the same reasons as above.
* Fixed size of collision area around Grates so that they are more like glass panes and iron bars.
* Fixed crash bug when attempting to plant seeds with the Block Dispenser.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }