September 25, 2012
* Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.
* Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.
* Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.
* Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.
* Changed the way Screw Pumps work to prevent several possible exploits.
* Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.
* Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.
* Fixed problem with stone Siding and Corners floating in Hardcore Buoy.
* Fixed annoying door-banging vanilla problem with zombie sieges spawning even when zombies shouldn't be able to spawn somewhere (like in lit up areas)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }