March 4th, 2013
* Added the ability for snow to accumulate around tall grass, flowers, saplings, and other similar forms of vegetation, to provide a more uniform and aesthetically pleasing distribution. Note that spruce saplings will grow when covered in snow, but other varieties of tree will not.
* Changed (optimized) the way the ray-tracing vs snow works from the last release, to prevent potential performance issues.
* Fixed problem that was causing add-on authors to have difficulties updating to version 4.58 of BTW. This change is the primary reason for this release.
* Fixed problem that was causing Hardcore Spawn to cycle through a short list of respawn locations rather than respawning the player at a truly random location.
* Fixed visual glitch where if you destroyed a slab (or other similar block) with snow resting on it, the snow would briefly appear floating above the area it previously occupied.
* Fixed problem with snow not being to accumulate in the space in front of Detector Blocks, or in a Lens beam.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }