December 09, 2011
* Added the Vine Trap as a new block type. Crafted with 3 vines in a row, mobs will think it's a solid block only to fall right through when they walk on it.
* Added the Breeding Harness as a new item.
* Added all the mod blocks to creative mode. If you have any other mods installed, it should also display blocks from them as well.
* Added sounds and particles to the birthing of baby animals.
* Changed baby animals so that they can jump only half as high as adults. This allows for separation of adults from babies in automated breeding facilities.
* Changed baby animals so that they won't eat loose wheat that's laying about.
* Changed wolves so that they will ONLY produce Dung when they have been fed.
* Changed wolves so that they will whine when they are hungry, not just when they are wounded.
* Changed (increased) the amount of XP dropped from villagers.
* Changed enchanting so that you can re-enchant an item that is already enchanted, losing the original enchantment in the process.
* Fixed problem with minecarts not running properly over the detector rail variants provided by the mod.
* Fixed problem with the Refined Pickaxe and Refined Axe not being effective against certain mod blocks.
* Fixed problem with Saws ignoring armor when damaging a player.
* Fixed problem with rope sometimes disappearing at certain viewing angles on top of a moving Anchor.
* Fixed flint and steel not producing fire in front of a Detector Block.
* Fixed nether portals not being able to form in front of a Detector Block.
* Fixed problems with occasionally being able to walk through the collision area of Wind Mills.
* Fixed problem with Platforms sometimes descending through other Platforms and destroying them.
* Fixed the straps of the Leather Vest not displaying over the shoulders of the player.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }