May 12th, 2018
* Added Hatsies for Zombies and Wolfsies Hatsies with enhanced Hoofsies and Boomsies.
* Added crafting sounds for various forms of clothing and armor.
* Added recipes for Wood Fences, involving 6 Wood Planks in the pattern other fence recipes use.
* Added the vanilla recipe for Fence Gates (4 Shafts and 2 Planks, "SPS", "SPS") back in.
* Added lower tech Trap Door recipe (2 Shafts and 4 Planks, "PPS", "PPS"), and changed the high efficiency recipe to match (siding instead of planks).
* Added the Spider Jockey origin story.
* Changed Squid to have Nothing To Worry About. Poor things were far too tense.
* Changed how wool colors blend during knitting to hopefully generate more intuitive results, and less grey.
* Changed the way health and hunger status penalties are handled internally, to hopefully reduce some client / server synchronization issues when mining blocks with such penalties in effect.
* Changed the way the early game fire starters work to make them more resistant to multiplayer lag.
* Changed the way spits work to disincentivize gamey behavior involving selectively punching blocks at various times in the early game.
* Changed the Knitting Needle recipe to require undamaged Pointy Sticks for similar reasons.
* Changed Baskets to be crushed by falling blocks.
* Changed the Hibachi to not instantly incinerate tree stumps.
* Changed several types of wood blocks to not drop intact when harvested with a Stone Axe, but to harvest whole with iron or better, for greater consistency between the various early game blocks. I tried to cover as many as possible, but given the large number involved please let me know if I missed any.
* Changed workbenches to not harvest as quickly to better communicate that they always break on removal.
* Changed Wicker Baskets to have a bit of hardness to help prevent them being accidentally broken.
* Changed Brick Ovens to not allow snow to accumulate on top of them when they are burning.
* Changed (refactored) how Zombies, Squid, Spiders, and Creepers work internally to help simplify some of the mod code.
* Changed Ghast navigation so that they're reluctant to enter water or lava.
* Fixed an issue with villagers still having a trade involving a stone furnace, even though they are no longer craftable.
* Fixed a problem where several mod fence recipes were outputting only 2 blocks instead of 6.
* Fixed problems with bricks being hardcore packed where it would take only 4 rather than the 8 bricks, and where the resulting block was created with mortar already applied.
* Fixed problem where the cracks weren't being displayed properly on Brick Ovens and Campfires when they were being harvested.
* Fixed an issue where creating Groth in a Cauldron would return a non-loose dirt block.
* Fixed problem with wolves sometimes being excessively chill about other wovles getting attacked nearby.
* Removed the Ghast spawn from Hoppers as it was never intended as a farming method, and with the removal of Ghasts from Soul Urns, had unfortunately become the default method of summoning them.
* Removed vanilla "Zombie Sieges". They didn't appear to be working anyways, were not a particularly well understood or compelling mechanic if they did, and were complicating the mod code unnecessarily.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }