### Worlds from version 0.3.x need to be converted to 0.4.0
### Additions
* Amplified world type
* New options system with general and world type options
* World converter for worlds from versions 0.2.x and 0.3.x to 0.4.0
* Single Biome and Finite World options for all overworld world types
* New finite world types: LCE and Island
* LCE world sizes: Classic, Small, Medium, and Large
* Configurable finite world width and length
* Farlands option
* Options to configure Farlands shape and distance
* 1:1 Indev world generation
* Finite world boundaries now push entities back, like in Indev
* Config option to disable old textures and sky when Old Features are enabled
* Old stars and disabled sunrise/sunset colors in Alpha, Infdev, and Indev when Old Features are enabled
* Sky dimension option for Skylands
* Config option to fix terrain generation above height 128 in the Default world type
### Changes
* Skylands is now an overworld world type
* Farlands is now an option instead of a world type
* Increased flower density in the Paradise theme
* Improved Classic player walking animation
* "Infinite World" renamed to "Finite World"
* Cave Fix and Beach Fix are now disabled by default
* Renamed option "Allow generation of these features with Old Features enabled" to "Ravine generation with Old Features"
### Fixes
* Players no longer spawn outside finite worlds when switching dimensions
* Modded decorations no longer generate on flat worlds or outside finite world boundaries
* Various bug fixes
Optional dependencies
Mod Menu Babric
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }