**Features**
- Added two new lush void-ring biomes: Flower Islets and Waterfall Ponds
- Added ruined End Bridges spanning between nearby islands
- Added structure-based pond and flower islands
- Added real waterfalls, island outlines, hanging vines and refined island shapes
- Added Dragon-Helix trees to pond islands
- Added Amaranita patches to flower islands
- Added BetterEnd boats and chest boats
- Added the End Lotus Raft
- Added improved custom flower pots with synchronized contents, soil rendering and village structure support
- Added new per-chunk End lake structures, replacing unsafe cross-chunk lake generation
- Added water-aware lake vegetation, trees, bushes and submerged canopies
- Added common soil and SurvivesOn tag support for BetterEnd plants
**Changes**
- Reworked End lake shores with biome-specific surface materials
- Added ring-interpolated lake slopes for smoother shorelines
- Reduced dust and noisy patches around lake waterlines
- Added bounded shore grounding and End Stone downfill
- Added support checks to prevent floating MegaLake shores
- Waterlogged submerged Fur blocks, leaves and bush canopies
- Prevented bushes from generating with their base underwater
- Prevented wall plants from floating around lake shores
- Improved tree placement near and inside lakes
- Refined Flower Islet and Waterfall Pond generation
- Updated Enderman spawn weights for individual biomes
- Allowed hanging seeds and supported decorations to attach to solid blocks and leaves
- Updated BetterEnd plants and leaves to use minecraft:sword_efficient
- Aligned Thallasium, Terminite, Aeternium and ore harvesting tiers with vanilla tool tiers
- Updated mineable pickaxe, hoe and plant-family tags
- Updated Blue Vine Lantern and Glowing Pillar Luminophor block properties
- Updated Amaranita Lantern and Mossy Glowshroom Hymenophore light properties
- Registered BetterEnd food items as compostables at runtime
- Improved biome surface rules and lake surface sampling
- Improved Crystal Mountains moss distribution and crystal density
- Restored sparse Aurora Crystal placement to prevent entire mountains from being covered
- Improved End Slime spawning in Amber Land and Foggy Mushroomland
**Fixes**
- Fixed Aurora Crystal rendering behind opaque blocks
- Fixed Aurora Crystal item tint
- Fixed excessive Aurora Crystal generation across Crystal Mountains
- Fixed Crystal Moss Cover replacing too much grass
- Fixed Crystal Mountains moss and crystal placement
- Fixed Umbra Valley’s inactive Pallidium surface rule
- Fixed missing tool tags and previously unharvestable blocks
- Removed grass-like plants from the hoe-mineable tag
- Fixed tall plants not dropping with normal tools
- Fixed empty pedestal structure NBT
- Fixed flower pot synchronization and unsafe registry lookup
- Fixed flower pots in village structures
- Fixed terrain height queries used by End structures
- Fixed potential TerrainGenerator deadlocks
- Fixed Sulphuric Cave generation bounds for the actual world height
- Fixed missing boat, chest boat and hammer textures
- Fixed transparent Fur and outer-leaf rendering
- Fixed backing block faces disappearing behind attached Fur blocks
- Fixed missing vanilla End terrain and obsidian pillars on NeoForge
- Fixed generated resources being run automatically during normal builds
**Compatibility note**
The experimental WorldCarver-based cave pipeline and vertical cave biomes are included internally but temporarily disabled in 1.21.1. The stable legacy cave generator remains active.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }