Player Binding Feature
The stasis system now supports binding pearls to specific players with configurable remote teleportation.
Configuration (config.yml)
Two new settings under settings.player-binding:
player-binding:
# When enabled, using a rod teleports the player who bound it (not the user)
# This allows remote teleportation of the bound player
enable-remote-teleport: false # Set to true to enable
# When enabled, the binding is cleared after each teleport
# When disabled, the binding persists and can be used multiple times
clear-after-teleport: false # Set to true to clear binding after use
How It Works
1. Pearl Binding: When a player binds a pearl (Shift + Right-click with fishing rod), their UUID is stored in the rod
2. Rod Display: The fishing rod now shows who bound it in the lore: "Bound by: PlayerName"
3. Remote Teleport (when enable-remote-teleport: true):
- When anyone uses the fishing rod, the bound player gets teleported (not the rod user)
- Both players receive feedback messages
- The bound player must be online for this to work
4. Persistent Binding (when clear-after-teleport: false):
- The pearl binding stays intact after teleportation
- Can be used multiple times
- Perfect for respawn points or safe zones
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }