* Added surface mineshaft structure.
* Added medium and large house structures.
* Fixed foliage colors with sodium 0.5.0+.
* Potentially fixed some structures failing to be located correctly.
* Sped up distant horizons chunk generation in the overworld slightly.
* Changed some structure random number seeds again. This could potentially make structures in old worlds generate differently on the boundary of generated chunks. On the plus side though, this also seems to fix the bug where every loot chest in a structure contains the same items.
* Some scripts can now place structure templates.
* Miscellaneous changes and improvements for scripting, as usual.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }