# For regular players:
* Added a new island world preset.
* This preset is experimental. Please report any bugs you find with it!
* Known issues:
* Worldgen is slower in this world type compared to the normal Big Globe world type.
* Fixed nether fungi not growing into Big Globe trees when bonemealed.
* Some structures which spawn on top of lakes will now have hills below them instead of floating in mid-air.
* Some structures are now more likely to spawn in hilly areas.
* Fixed recipes involving balls of string.
* Reduced sounds from rivers again.
* Strongholds now generate below caves instead of inside caves.
* Fixed bug causing a bunch of images to be created in .minecraft/bigglobe_dependency_graphs when the config option which controls this is disabled.
* Fixed end crystals spawned during worldgen showing the base plate.
# For data pack makers:
* Scripts can now be declared in files in addition to being embedded in json.
* Scripts can now include code from multiple files.
* Chunk generators can now load world traits from files provided by multiple data packs.
Optional dependencies
Satin API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }