* Fixed charred hanging signs not dropping as an item when broken.
* Fixed bigger desert pyramids potentially spawning with snow around them if they spawned on the side of a cliff.
* Made delegating structure a bit more useful.
* biomes, spawn_overrides, step, and terrain_adaptation can now be absent.
* If they are absent, they default to the structure being delegated to.
* If spawn_overrides, step, and terrain_adaptation are all absent AND you are in a Big Globe world, then the structure being delegated to will be placed in the world as-is, without being copied.
* This means that if those 3 properties are absent (and you are in a Big Globe world), then advancements which require you to be inside the structure being delegated to will work as expected.
* Lakes now behave themselves slightly better when other height-overriding structures intersect with them.
* Flint, rocks, and sticks no longer spawn in lava lakes.
* Added config option to make Big Globe the default world type.
* Fixed crash when flying above the nether roof with your F3 menu open.
* Immersive portals now places nether portals at the intended location.
* Distant horizons 2.0 is now detected properly.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }