* Fixed bug causing everyone to get mostly the same world regardless of the world seed.
* This bug primarily affects noise generation, which contributes the most to terrain shape.
* Other smaller things like erosion patterns, structure placement positions, and so on are not affected, as they use the correct world seed.
* This bug went un-noticed for quite some time due to the fact that the player spawn radius is so large by default, so everyone spawned in a different area of the same world.
* A config option has been provided to keep this behavior un-changed to avoid breaking old worlds.
* It defaults to the old (broken) behavior if you updated from a version containing this bug, and defaults to the new (fixed) behavior if you are running a fresh install.
* Now compatible with Launchpad by default. Launchpad is basically "Sinytra Connector lite", and may be more stable than Sinytra Connector is.
* I haven't personally tested this, but at least one user claims it works. Let me know if you have any issues with it.
Optional dependencies
Mod Menu
Any compatible version
Cloth Config API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }