# Changes for normal players
* Added very rare giant obelisks.
* Decorated with a new "automata" block, which has some interesting interactions with redstone.
* Rivers now split up and take slightly different paths.
* Tweaked size and frequency of mega trees.
* Lakes are now larger and rarer.
* End fractal structures are now larger and rarer.
* Abandoned cities are now rarer.
* Fixed platform-typed skylands being extremely lopsided sometimes.
* Lapis ore now spawns in rivers, in addition to under oceans.
* Diamond, gold, and redstone ore are now more common.
* The player should no longer spawn inside or on top of structures, or inside a cave.
* Fixed /locate command being unable to find rivers.
* Fixed swamp wasteland biome not spawning in the world.
* Possibly fixed crash that could occur with some mods.
* Possibly fixed player being able to fly after leaving hyperspace when using Sinytra connector.
* Fixed budding quartz not dropping rough quartz.
* Performance improvements.
# Changes for data pack makers
* Voronoi cells now have a `center_column` field, useful for querying column values at the center of the cell.
* Layers (not rock layers) can now once again be defined inline if desired.
* Structures are no longer limited to 17x17 chunks in size.
* Structure.terrainAdaptation is now exposed to scripts.
Optional dependencies
Satin API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }