* End spawn platform is now slightly smarter about if/where it spawns.
* Fixed obsidian spires in the end only partially spawning sometimes.
* Fixed queued features not working correctly with BlockEntity's.
* Fixed end gateways sometimes spawning at the wrong Y level or potentially underground.
* Fixed end nest spikes not displaying beam while dragon is being summoned.
* Fixed end cities sometimes spawning above a crater when they're too close to the nest.
* Fixed cave overriders in the overworld being a bit too aggressive.
* Geodes now have more flexible configuration for growth blocks, and this time it's backwards-compatible with V3.6.0.
* Overriders now have a priority field to fine-tune which ones run in which order.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }