This update should be compatible with worlds using version 1.1.2, but as it is made for a new version of Minecraft, a backup is strongly recommended.
**General:**
- **Rebalanced the Loot Table used by Treasure Chests.** It now has a chance to call from a separate Treasure Loot Table, containing higher value items
- **Added a #bistro:biome_strongholds structure tag** for use in the /locate command
- **Optimized functions a good deal**
**Jungle Stronghold:**
- **Trial Spawners and Vaults now have a chance to drop Enchanted Books of Blinding,** a new custom enchantment for weapons that gives hit entities Blindness
- **Skeletons now use Bows enchanted with Blinding,** rather than carry Tipped Arrows of Blindness
- **Vexes have a chance to drop Enchanted Books of Blinding**
- **Ominous Vexes now wield Stone Swords enchanted with Blinding II**
- **Fixed a bug that caused some Room Terminuses to not have a Spawner**. Those Room Terminuses will now always have a Spawner
**Snowy Stronghold:**
- **No longer spawn in regular Taigas.** They will still spawn in Snowy Taigas
- **Trial Spawners and Vaults now have a chance to drop Enchanted Books of Blizzard,** a new custom enchantment for weapons that applies the Ice Zombie no-jumping effect to hit entities
- **Regular Ice Zombies now wield Ice Blocks enchanted with Blizzard**, replacing their old behavior
- **Spiders now have a chance to drop Enchanted Books of Blizzard**
- **Ominous Spiders now attack as though they had Blizzard**
**Forest Stronghold:**
- **Added Forest Strongholds**
- **Spawn in all Forest-like Biomes, including regular Taigas, Old Growth Taigas, Cherry Groves, and Pale Gardens**
- **The appearance of the Stronghold changes depending on the biome it started in,** but the construction is the same regardless
- This technically means there are six different Forest Strongholds, which can be located either with /locate structure #bistro:forest_strongholds for the nearest of any kind, or /locate structure bistro:forest_stonghold/<wood type> for the nearest of a specific kind. However, not every world will have every type of Forest Stronghold (Pale Garden and Cherry Grove Strongholds in particular are extremely rare)
- **Consist of "destination complexes"** that adjoin to other complexes or to rooms outside of the complexes, down four separate paths from the starting complex: three leading to Library Rooms, and one leading to the End Portal Room
- **Some rooms feature puzzles.** These include the return of the Color Puzzle and Secret Levers from the Jungle Stronghold, as well as a new Fairy Sapling puzzle, which requires the player to chase a Sapling around various preset locations to cause a Treasure Chest to appear.
- **Trapped Decorated Pots deal minor damage and give the player brief Blindness**
- **Trial Spawners and Vaults have a chance to drop Enchanted Books of Disorienting,** a new custom enchantment for Chestplates that causes attacking entities to get turned around
- **Silverfish that spawn here have increased Scale and Health.** Ominous Silverfish attack as though they had the Blinding enchantment
- **Hoglins that spawn here have reduced Scale, Health, Attack Damage, and Attack Knockback,** as though they're aggressive Pigs. Ominous Hoglins do not have these debuffs, and attack as though they had the Blinding enchantment
- **Breezes that spawn here have reduced Health and emit Leaf particles,** and attack as though they had the Blinding enchantment
- **Creaking that spawn from Trial Spawners here can be dealt damage, have increased Health,** behave as though they are enchanted with Disorienting II, and can drop Enchanted Books of Disorienting
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }