Version 1.12.0:
Updated to MC 1.21.11
**Additions**
- Dialogue screens now have a proper name, which will be narrated for players using this accessibility feature.
This name can be changed with a new optional `name` property on dialogues. The default name in English is "Dialogue" when there is
no interlocutor, and "Dialogue with {entity name}" when there is one.
- The main text in dialogues now gets a scrollbar when it gets too long, and can be narrated
- The choices and the instructions in the dialogue screen can be narrated (kind of, not fully working yet)
see full changelog [here](https://github.com/Ladysnake/Blabber/blob/1.12.0/changelog.md "Changelog")
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }