- Added the Willow wood type (trees found on rivers)
_A full new wood type and associated tree; a pale/pastel-y teal that pairs well with Prismarine or white block palettes._
- Added Green Bamboo wood type
_Bamboo wood is great but the initial Block of Bamboo is a really nice texture too, so now it has all the wood blocks!_
- Added the Autumnal Forest biome
_Red Oak and Gold Acacia were nice but I really wanted to round out the Autumn colours, and rather than continuing to spawn them rarely in random biomes it seemed fitting to give them their own biome. It also serves as a nice showcase of Fallen Leaves. The end result looks pretty striking and will hopefully be a fun destination to adventure to in search of the new trees._
- Added Orange Oak and Yellow Birch trees, found in the Autumnal Forest
- Moved Red Oak trees to the Autumnal Forest
- Added Hay Stairs and Slabs
_Nice for thatched roofs. Fun fact, not a single vanilla slab is directional, so these are unique in that way._
- Added Quartz Wall, Smooth Quartz Wall, and Quartz Brick Wall, Stairs, and Slabs
_More parity stuff in the vein of the Nether Bricks. The slabs use the directional model from Hay Slabs though, so you can finally make floors out of Quartz Bricks and have them actually face the way you want._
- Added Advancements
_These are in part just a nice addition to the mod but also serve as a soft guide/tutorial to remind you what's in the mod and where some key items can be found. They were ton of fun to come up with so I hope you enjoy!_
- Removed Paper Lanterns
_This was a tough decision but ultimately the Paper Lanterns just didn't feel Vanilla enough to fit in with the rest of the mod, so I took them out and now they're their own mod which you can get [here](https://modrinth.com/mod/bfb-paper-lanterns)._
_I did two major things behind the scenes for this update (and the update to 1.21). Firstly, I basically rewrote the whole mod from scratch so all the code is now way cleaner, more streamlined, and easier to work with, which should make adding new stuff much faster. Second, I really doubled down on Vanilla parity - things like crafting recipe groups, proper tagging, I've gone through it all with a fine-toothed comb to make sure the mod slots into Vanilla as seamlessly as possible. The goal is that if you're playing on Survival, it should be impossible to tell what's modded outside of the Advancements screen._
_Also it looks like literally the day I'm uploading this, Mojang are going to drop white wood of their own (second time this has happened lol) so if/when they do, expect Ghostwood to change to grey instead (the doors will likely remain unchanged though, unless Mojang's equivalents are screen doors as well)._
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }