# 1.1.5-Alpha
## 1. Item Grid System: In-Game Real-Time Editing Persistence Synchronization
- **New Command: `/blockz_grid_item <width> <height> [color]`**
- Modify the **global grid rules** of the item in your main hand (`width/height`)
- `color` is optional: supports `0xAARRGGBB` / `#RRGGBB` / `#AARRGGBB`
- **If `color` is not provided**: clears the custom color of the item and reverts to the default color
- Changes will be written back to `config/blockz/grid_items.json` and **synchronized to all clients immediately**
- **New Command: `/blockz_clothing_capacity <width> <height>`**
- Only usable when the main hand holds clothing ([ClothingItem])
- Modify the internal grid capacity of clothing/backpacks: `cap_width/cap_height` (total capacity = `width * height`)
- Changes will be written back to `config/blockz/grid_items.json` and **synchronized to all clients immediately**
## 2. DayZ Zombie System (Added to 1.1.5 Summary)
- **DayZ Zombie Entity**: `blockz:dayz_zombie`
- Registers entity, attributes, and spawn egg (`dayz_zombie_spawn_egg`)
- Includes corresponding resources: models/animations/textures/loot tables, etc.
- **Naturally spawns in the main world**
- Via Forge `biome_modifier`:
- File: [data/blockz/forge/biome_modifier/add_dayz_zombie_spawns.json]
- Injects zombie spawns into `#minecraft:is_overworld` (`weight=28`, `minCount=1`, `maxCount=3`)
- **Natural Spawn Toggle**
- Controlled via `DayZZombieConfig.enableNaturalSpawn`
- When disabled, intercepts `NATURAL/CHUNK_GENERATION` spawns (keeping spawn eggs/commands and other non-natural spawns)
Optional dependencies
Curios API
Any compatible version
Thirst Was Taken
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }