Updates can cause unexpected problems. Make sure to create a copy of your world backup, just in case!
If you're a server owner or modpack author, please see the **Configuration changes** section.
## Nerakyss, the Kraken
* Added a new two-stage boss fight.
* Includes two cinematic cutscenes.
* Added a cursed ship guarded by the Kraken and its minions.
* Can be found in deep ocean biomes.
* Mod compatibility: spawns in any biome with the `#block_factorys_bosses:kraken_ship` tag.
* Added three variants of pirate skeleton minions.
* Drops 6-8 Kraken Teeth.
## Weapons
### Kraken Trident
* Crafted from 2 wooden sticks and 3 Kraken Teeth.
* 10x more durability (2500) and +1 attack damage (+9) compared to vanilla Trident.
* Always enchanted with Loyalty I.
* Pulls nearby mobs towards itself on collision.
### Pirate Saber
* Dropped by killed pirates.
* Iron tier sword with 2000 durability, +9 attack damage, and -2.4 attack speed.
* On use, summons two pirates acting as the user's followers. This ability costs 10 durability.
### Undying Tentacle
* Crafted from 3 Kraken Teeth.
* 1000 durability, +2 attack damage, -3 attack speed, +1 entity and block interaction range.
* On use, shoots out a tentacle wherever the user is aiming:
* If a block is hit, propels the user towards it, allowing for quick escapes and better mobility.
* If an entity is hit, propels the entity towards the user.
* 2 second cooldown.
* When used for 2 seconds while sneaking, summons four Ghost Tentacles around the user.
* Summoned tentacles hurt and launch into the air nearby enemies.
* 2 second cooldown.
## Blocks and items
* Kraken Cannon, capable of firing cannonballs at your foes.
* Decorative blocks:
* dry and wet planks (with five variants each),
* ship guardrail fence with a vertical diagonal variant,
* pile of coins (in two sizes),
* pile of planks,
* cannonball,
* ship lantern,
* rope roll,
* ship steering wheel,
* net (climbable, in three variants),
* Decorative entities:
* ship anchor,
* stack of crates (up to six crates).
* Items:
* Kraken Tooth.
* Added crafting recipes for some previously uncraftable decorations.
* Crafting recipes now get unlocked in the recipe book at appropriate times.
## Other changes
* Decorative entities can no longer be broken by players in adventure mode.
* Fixed rare crash caused by accessing unbound registry keys for boss music.
* Reworked the cinematic cutscene system for better performance.
* Added advancements for defeating the Kraken, and for defeating the Kraken without getting hit.
* The Unbound advancement now also requires defeating the Kraken.
## Configuration changes
* Common-side configuration is now server-sided.
* Forge: A per-world server-side config can be found in `world-name/serverconfig/block_factorys_bosses-server.toml` - if this file doesn't exist during world loading, it will be initialized with a copy of `defaultconfigs/block_factorys_bosses-server.toml` or else a default config.
* NeoForge: A global server-side config can be found in `configs/block_factorys_bosses-server.toml`, with per-world overrides in `world-name/serverconfig/block_factorys_bosses-server.toml`
* Boss attribute and roll options can now be changed per world.
* Fixes roll ability being available to players joining a server which disabled it.
* NeoForge: configuration files now follow the Forge naming conventions.
* Any configuration changes will remain in the old file and must be manually copied to the new file.
* `bosses_rise_config.toml` is now `block_factorys_bosses-server.toml`
* `bosses_rise_config.client.toml` is now `block_factorys_bosses-client.toml`
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }