## Polished Up
### Features
* Added Tin Monoliths - large underground deposits of Tin
* Added 5 new mobs
* Cavefish
* Evendeeper
* Grazer
* Rat
* Saddled Grazer
* Added 3 new underground structures
* Forge
* Vault
* Lush Mineshaft
* Added the following blocks:
* Tin Ore, Block of Raw Tin, and Tin Block
* Tin Chain, Tin Bars, Tin Bulb, and Tinplate Block
* Hold Plate and Hold Button
* Hoop, Winch, and Dimmer
* Bouncer
* Resistor and Refractor
* Scatterer and Splurter
* Storage Duct and Storage Duct Door
* Roller Door and Roller Window
* Bejeweled Anvil
* Atoning Table
* Dismantling Table
* Float Glass
* Frosted Glass
* Ornate Glass
* Block of Charcoal
* Sparkler and dyed variants
* Gunpowder Block
* Flint Block
* Placeable Ingots and Bricks
* Placeable Coal and Charcoal
* Turquoise Ore and Deepslate Turquoise Ore
* Copper Rails, Halt Rails, and Slaughter Rails
* Cave Growths
* Moschatel
* False Hope
* Saddled Egg
* Evendeeper Head
* Cassiterite block set
* Cylindrite block set
* Rhyolite block set
* Magmatic Rhyolite block set
* Plated Bricks block sets for all Ingots
* Gem Lamps for all Gems
* Stone Walls
* Additional Sugilite variants
* Additional Granite variants
* Additional Diorite variants
* Additional Andesite variants
* Additional Calcite variants
* Additional Dripstone variants
* Backported Tuff variants
* Backported Copper variants (with some visual changes)
* Added the following items:
* Copper Equipment
* Copper Horns
* Tin Ingot, Tin Nugget, and Raw Tin
* Tinplate
* Aegis
* Ricochet Arrow
* Packing Container
* Cowl
* Toolbelt
* Bone Flute
* Minecart with TMT
* Zirconia
* Copied Music Disc
* Turquoise
* Monocle
* Unicorn Horn
* Caviar
* Trim Modifier Smithing Template
* 4 new Pottery Sherds
* 5 new Armor Trims
* 3 new Potion types
* Impact Potion
* Trail Potion
* Subtle Potion
* 2 new Potions
* Potion of Blindness
* Potion of the Revenant
* 2 new Tipped Arrows
* Arrow of Blindness
* Arrow of the Revenant
* Added a new Music Disc by hatsondogs
* Added a new Status Effect, Vampirism
* Added 5 new Paintings
* 4 by five
* 1 by hatsondogs
* Added 22 new Advancements
### Improvements
* Updated textures on various blocks, items, and more
* Many blocks, items, and features in the mod now have unique sounds!
* Added many items to existing loot tables
* Silver equipment's magic damage and protection has been buffed
* Necromium armor has been reworked to provide slowness to enemies rather than weakness
* Skeletons no longer have less health
* Leather horse armor now stops horses sinking into powder snow, gold horse armor grants a small speed boost, and horse armor buffs are properly stated in the item descriptions
* Spinel Ore generation rates have been tweaked to be rarer with larger veins
* TNT now only requires 2 Sand and 2 Gunpowder to craft
* Toolboxes now have a new UI with 5 additional slots
* Toolboxes can now store instruments like Goat Horns
* Fragile stone makes ores encased within it fall down upon breaking. No more ugly floating veins!
* Fragile stone is now craftable with stone and gravel
* Rocky dirt now has a chance to drop flint in addition to dirt
* The cheaper lodestone recipe from vanilla has been backported
* Deepers and peepers now drop more gunpowder
* Deepers are now affected by pickaxe enchantments
* Peepers properly fear cats, and their pupils will dilate upon noticing one
* Added a Charged texture to Deepers and Peepers
* Charged Deepers drop one mob head like Charged Creepers do, plus a random chance to drop any others. Charged Peepers drop all heads.
* Decreased Peeper spawn rates and adjusted spawning rules
* Peeper heads now rotate smoothly when powered by redstone
* Mimes no longer render their cape when wearing elytra, and have a special elytra texture
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }