## Cealith Shaders 1.1.2 (BIGGEST UPDATE YET!)
### Fixed
- **Day/night cycle:** the sun angle was being read incorrectly, so the pack almost never switched to night. Nights, dusk and dawn now work properly, and distant terrain and sky no longer look like daytime after dark.
- **Sky:** the gradient is now calculated per pixel in world space, so it no longer shifts when you look up or down.
- **Translucent blocks:** glass, ice and similar blocks are no longer shaded as water.
- **Water normals and depth:** reflections no longer change depending on where you look, and water depth is read correctly.
### Improved
- **Water:**
- layered animated waves
- reflections of the real sky at any time of day
- sun glints by day and a moon path at night
- depth-based color
- animated shoreline foam
- no sky reflection under roofs
- **Night:** darker but readable, torches and block light stay bright, and fog matches the night horizon.
### Shader Pack Settings
- Added **Night Brightness** option (default 1.0).
- Added missing menu labels and option descriptions.
- Verified all options and the LOW / BALANCED / HIGH profiles.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }