### 1.5.0
- Added new symbols: House, Checkmark, Heart, Skull, Pickaxe
- Symbol selection UI is opened by using Chalk/Chalk Box while sneaking.
- Some symbols are unlocked by completing an advancement, others are unlocked by default. (_configurable_)
- Chalk Box
- Chalk Box can now be opened by Right-Clicking it in inventory.
- You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles).
- Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing.
- Added sounds to closing and adding glow.
- Tags:
- Added `chalk:chalk_cannot_draw_on` block tag which controls what blocks isn't suitable for drawing marks on.
- Changed naming to be inline with vanilla: `chalk:chalk` -> `chalk:chalks`, etc.
- Added chalks to `forge:chalks` tag.
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- Marks are now properly placed and rotated when generated as part of a structure.
- Player's are now holding chalks pointing forward.
- Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow.
- Glowing marks will now glow properly when Rubidium is installed.
- Tweaked textures
- Added several advancements.
- Added config for mark rotation offset.
### WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }