+ Carry Ability now Can Throw Entitys
*for throw a entity you just need press the ability key when carrying a entity
*for not throw a entity you just need hold shift and then press the ability key
+ update for zh-cn Translate
+ New Tags support for the creatures diets
+ Transfur Totem Now have a small safe mode
* In ofhand just gonna work when the main hand have any item selected
- Creatures Diets Now give debuffs when Eat a non good food
* When you get "old" enough you gonna get used with eat any kind of food
* Is a Server Side Config to set how much "age" is need to not get debuffs
* Is a server config that need world fully reload to work
* The Debuffs Give You hunger and Nausea and Remove Value/4 of food level
+ Creatures Diets Now Have a Dynamic Value [Food level and saturation/2]
+ Fix Solvent don't playing the right sound when hit a entity [idk when that break but i fix now]
+ Fix Solvent be able to apply in all items
+ Now Solvent have a Item Tag List that allow it to work
+ Snepsi now can be place if the block have the top area full [before was need to be fully]
+ New Transfur [+16% of land speed and , +0.065% of Swim Speed]
* Transfur Name is Exp6
+ New Tp Ability [Save a point and tp to there, Range limit to work is 1k of blocks]
* Exp6 Ability
+ New Entity [Exp6]
* Passive until attacked
* Use The Tameable Latex Entity Code
+ Fix Issues with The Extra Sounds
+ Catalyzer and Unifuser now Accept new Recipes using Json via a datapack [can be turn off with a server config]
+ Carry Ability have a custom animation and the entitys that have the carry ability and have the carry ability animation preset have a custom animation when a entity is riding
### Extra Changes
+ Tweak a few of the painite block texture
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }