# Changed: Synergy 1.1.3
Thank you to everyone who tested the mod, reported problems, and shared ideas for this update. Special thanks to Nic, Crossader, and Sword for their dialogue contributions!
### Player outposts
- Players can establish an outpost around a bell, link storage and beds, invite trusted adult creatures, and assign residents, guards, suppliers, and a following crew.
- Suppliers gather resources suited to their species and faction and deliver them to the outpost. Residents can use linked beds, including hive pillows for latex bees.
### Takeover and combat
- Takeovers offer one chance to negotiate release. Friendly and confinement takeovers eventually release the player; aggression at Distrusted standing can end in a permanent merge, while Hostile punitive takeover can end in death.
- Ordinary confinement has its own dialogue, and a refused release request extends its timer. A configurable prone period follows waking from a failed escape.
- Escaping a grab no longer counts as an unprovoked attack or costs faction reputation. If another creature takes over a grabbed player, the earlier grab and its escape prompt end.
- Pursuit squads move at a normal pace. They can appear in any dimension by default; a setting can restrict them to the Overworld. Another option limits companion combat assistance to hostile monsters involved in the player's fight.
- Creature transfur method can be set to native, random, assimilation, absorption, or eligible takeover behavior.
### Companions and interactions
- Bonded rescue wrapping and organic emergency evacuation can be disabled. Aquatic friends can shelter players after drowning damage.
- Bonded companions' tolerance for same-faction kills depends on affection; their form-reversal option appears only for forms of the same faction.
- Patting different body areas can prompt different reactions, with an eight-second cooldown between body-part lines. Alpha creatures stop leaping after a grab and can settle onto the ground when resting together.
- Bonded companions drop equipped armor and weapons on death. Revived companions no longer regain items dropped on death; species using Synergy's fallback inventory now drop its stored items too.
### Trading, dialogue, and compatibility
- Exhausted trades can no longer be refreshed through Shift-click trading and reopening the screen.
- Bonded Changed Vanilla creatures no longer try to infect animals. Suppressed TaCZ and Superb Warfare shots no longer prompt gunshot dialogue.
- Updated Light- and Dark-faction dialogue and improved missing-line handling so untranslated keys do not appear as speech. Newer takeover and patting lines have also been rewritten in English and Chinese.
- Changed Addon's hazard suit again blocks assimilation while still allowing absorption.
- Fixed a game freeze when Exp009's thunder dash or an Alpha's leap is used during voluntary suiting.
- With TrueTransfur 1.0.1 installed, temporary companion wraps end without making the player permanently transfurred. Companions still refuse unsafe reversal of a genuinely permanent form with dedicated dialogue.
Thank you again to every tester, writer, translator, and player who sent feedback! Please include your mod list and latest.log when reporting a reproducible problem.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }