# What's new
- You can now choose where pregeneration starts instead of being stuck at one fixed center
- New `center` setting per world in `settings.yml`
- If you move the center, Chunker can reset and start pregeneration from the new spot
- Old save files are upgraded automatically to support the new center system
- Spawn chunk radius game rule is no longer touched by the plugin
- Updated for Paper 1.21.10
## Example `settings.yml` setup
Custom centers for two worlds, for example a lobby and a survival world:
```yml
# center: Sets where the pregen spiral starts.
# - 'default' uses the world border center, or the world spawn if no border center is set.
# - '~ ~' always uses the current world spawn.
# - 'x z' uses fixed block coordinates, for example: "0 0" or "1500 -500".
lobby:
auto_run: false
task_queue_timer: 60
parallel_tasks_multiplier: auto
print_update_delay: 5s
radius: 3000b
center: 0 0
survival:
auto_run: false
task_queue_timer: 60
parallel_tasks_multiplier: auto
print_update_delay: 10s
radius: 15000b
center: 1500 -500
```
**Note**: Tested only on Paper, and Purpur 1.21.10 so far. Please report any issues you encounter [here](https://github.com/DavidS-Repo/chunker/issues "Issue Page").
If you are interested you can check out the more detailed updated release notes [here](https://github.com/DavidS-Repo/chunker/releases/tag/1.21.10 "Update Release Notes")
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }