- New: while a pregen is running on a server, players already connected now get the new LOD about a
minute after it is generated, without moving. Before, someone standing still waited for the 5-minute
sync (mod_support #45). Works with 4.x clients; only the server needs updating for this part.
- Fixed: in single player with Voxy, Chunksmith fed Voxy directly as it generated AND sent the same LOD to
itself again over the slow in-band path, re-sending every growing region during a pregen. The second
copy is gone: single player now only catches up, once per session, on LOD Voxy has not had yet.
- Fixed: a world-enter pregen that finished could still fail to mark the world as done, so it ran
again the next time the world was loaded. The last chunk's progress could arrive after the
"finished" signal it was meant to come before.
- Changed: the world-enter pregen now centres on where you spawn by default, not on 0,0. A mod that
moves spawn (Village Spawn Point, for example) used to send it thousands of blocks away. The new
default, `worldEnterPregenCenter` = `auto`, leaves any world that already finished a world-enter
pregen centred where it was, so nothing you already generated moves. `origin`, `spawn` and `x,z`
still work if you set them.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }