- New: LOD horizon. `/cs horizon <radius>` pregens normally inside the radius; past it, chunks are
generated only for their LOD and are not saved, so a huge LOD pregen no longer fills the disk
(mod_support #39). Multiplayer LOD downloads work the same. `/cs horizon off` turns it off, and
`worldEnterLodHorizon` does the same for the world-enter pre-gen (default off).
- Two chunks past the horizon are still saved, so trees and lakes on the edge are not cut in half.
Chunks a player goes near are always saved.
- Works wherever Chunksmith builds LOD. Not available with Moonrise, or with C2ME's experimental
`gcFreeChunkSerializer`; the command says so. On Paper, some partly generated chunks at the edges are
still written.
- Built against NeoForge 26.1.2.112, 26.3.0.39-beta, 21.1.252 and 21.4.158.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }