- Waves can now interact **(push)** entities in their paths **(configurable, and uses a blacklist/whitelist entity tag system)**
- Fixed servers not being able to modify the wave data on their end
- Moved the wave data configuration over to the configs folder rather than the internal assets folder of the mod by implementing a whole new system
- Added block/data caching for many of the necessary logic steps for the spawning of waves, which should improve performance
- *Did a ton of internal refactoring*
*Known issue: Rendering of waves stops when looking up too steeply irt. the location of the wave. No idea why.*
Optional dependencies
TerraFirmaCraft
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }