## **CobbleCuisine v2.0.0 Changelog**
Note - This is an **alpha version**, so there might be undiscovered bugs or issues. Please report any issues at the [GitHub repository](https://github.com/Fyre520/CobbleCuisine-Java), and describe **proper steps to reproduce the issue, along with the logs**.
### *Backend Changes:*
- The mod has been rewritten from the ground up in Java by @easymochi, so it no longer requires any other dependencies besides Cobblemon and MS, and has a huge performance boost.
- Added integration with **ModMenu.**
- As a result of this massive rewrite, many items have been moved around for convenience and efficiency. Some items have been removed. If upgrading from a previous version of the mod, they will still appear but not have any effect.
- Previously made worlds should **not** be affected negatively by the update, however, make a backup before installing just to be safe.
- Configs can now be changed through a json file. Nearly every effect is now configurable, but do **not** set the nonWeightMultipliers to 0, the game will crash!
### *Foods Changed:*
- **Curries** now serve as the food type that handles all *Type Spawns*, with 18 Curries now in the mod, with updated recipes.
- **Sandwiches** are changed to offer *Tera Type Spawns* and are now 19 in number with new looks and updated recipes.
- **Deluxe Shakes** now have new, powerful effects but with harder recipes. Regular Shakes (Multi-Color variety) have been removed. Single color shakes remain unchanged.
- **Drinks** are now the foods for *EV Yield Spawns.*
- **Poke Puffs** and **Malasadas** have had their friendship modifiers updated ad adjusted for balance.
### *New Foods!*
- Two new varieties of **Beans**: **Violet Bean** and **Indigo Bean**.
- 9 new **Curries** and 9+ new **Sandwiches**, as mentioned above.
- Added **Salads**, which allow spawns based on **Natures**.
- Added **Candied Berries**, partly inspired by the Golden Berries in the Let's Go games - that are now the items that boost *Catch Rate, Exp Gain, Shiny Spawns and high IV Spawns*.
- New Effects for Deluxe Shakes: **Level-Up, Dynamax Level-Up, Full Restore Effect, PP Max Effect**, **Clear EVs Effect**, and **learning Egg Moves**.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }