- Performance improvements
- Archeologists: Ground types will generate archeology related loot when there's sand, gravel, dirt, mud, coarse dirt or rooted dirt nearby
- Scouts: Flying types will convert empty maps into maps that point towards a set of predefined structures (cobblemon + vanilla) or alternatively enable it for _any_ structure via the config file.
> NOTE: Scouts have a per-player cooldown as opposed to per Pokémon!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }