# CodxLib 1.2.0
Adds a `/codxlib help` debug report for server operators, plus a non-pausing config-screen option.
### For players / server admins
- **New command: `/codxlib help`** (operators only). Writes a plain-text debug report to
`config/codxlib-debug/codxlib-help-<timestamp>.txt` so it's easy to attach to a bug report.
The report includes:
- the Minecraft version, the active mod loader (Fabric/Forge/NeoForge), and the CodxLib version;
- server type (singleplayer/dedicated), level name, and online player count;
- **every installed mod** (id, version, name);
- **the codx mods** registered with CodxLib, each with its persisted `codxlib*.json` settings dumped inline;
- **the connected players** (name, uuid, operator status, gamemode, dimension, position, health).
- After running, the command also posts a **clickable link to the support channel** so help is one click away.
### For developers (additive API — no breaking changes)
- `CodxLib.loadedMods()` → `List<LoadedMod>`: a loader-neutral snapshot of every installed mod.
- `CodxLib.loaderName()`: the active loader (`"Fabric"` / `"Forge"` / `"NeoForge"`).
- `CodxDebugReport`: the report builder behind `/codxlib help`.
- `CodxConfigScreen.pausesGame()` / `isPauseScreen()`: lets a config/monitoring screen keep the
game ticking while open (defaults to `true`, so existing screens are unchanged).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }