<div style="font-family: 'JetBrains Mono',monospace;
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color: #aaafb6;"><span style="color: #ffffff;
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font-weight: bold;">2.4-b06c</span><br><br>
<span style="color: #ffffff;
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<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Added integration with JEI</span>
<ul style="margin-left: 10px;">
<li>Insulation items have "sewing" recipes, showing how they can be applied to armor</li>
<li>Fuel items for the hearth, boiler, and icebox have recipes showing how long they last</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">Added temperature properties to some components from Create:</span>
<ul style="margin-left: 10px;">
<li>Pipes and fluid tanks now emit temperature if they contain fluids that emit temperature</li>
<li>Boilers now emit temperature based on the temperature of the water inside them</li>
<li>Blaze burners now emit heat when fueled</li>
</ul>
</li>
<li>The netherite jetpack from Create: Stuff n' Additions now grants 90% heat dampening when the full set is worn</li>
<li>Create's netherite backtank no longer provides cold protection by default</li>
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Added compatibility with Weather, Storms, & Tornadoes mod</span>
<ul style="margin-left: 10px;">
<li>This functionality is ported from 1.20 now that the mod is available for 1.21</li>
</ul>
</li>
<li>(1.21) Updated KubeJS support to version 2101.7.2-build.348</li>
<li>Adjusted the fuel values of some items:
<ul style="margin-left: 10px;">
<li>Coal: 37 -> 55</li>
<li>Logs: 37 -> 40</li>
<li>Dried Kelp Block: 92 -> 40</li>
<li>Coal Block: 333 -> 500</li>
<li>Snow Block: 100 -> 40</li>
<li><span style="color: #ffffff; font-weight: bold;">These changes will be applied automatically upon updating</span></li>
</ul>
</li>
<li>Being wet now extinguishes fire, and being on fire now dries the player</li>
<li>Added setting to change how often the player takes damage when overheating/freezing
<ul style="margin-left: 10px;">
<li>This is the base value, which will still be increased when the player is in very extreme temperatures</li>
</ul>
</li>
<li>Changed the name of "Temperature Damage" to "Temp. Damage" so it fits better in the config menu</li>
<li>Adjusted the temperature of plains biomes to be warmer at night</li>
<li>Adjusted the temperature of river biomes to match plains biomes</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;">Fixes:</span>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Fixed hunger draining due to trying to regenerate frozen health</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed temperature effects affecting players in creative or spectator mode</span></li>
<li>Fixed item temperatures not working in curio slots</li>
<li>Fixed temp region configs sometimes not taking precedence over the default configuration</li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed half-frozen hearts rendering incorrectly in some cases</span></li>
<li>Fixed item temperatures not working when configured to be in the "hand" slot</li>
<li>Fixed TOML item temperature configs being reset if the "tempLimit" argument is defined</li>
<li>Fixed insulation tooltip sometimes extending past the tooltip background</li>
<li>Fixed the "Nullify in Peaceful" setting being incorrect named "Damage Scaling" in the TOML config</li>
<li>(1.21) Fixed the hearth accepting non-fuel items</li>
<li>(1.20+) Fixed shields and other equipable non-armor items being accepted in the sewing table</li>
<li>(1.16) Fixed the shiver effect behaving differently at different framerates</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;">Technical Changes:</span>
<ul style="font-size: 13;">
<li>The "fillSlots" setting for insulator KubeJS configs now defaults to "true" for consistency with other config formats</li>
<li>Food temperatures now have the ability to stack
<ul style="margin-left: 10px;">
<li>If multiple of the same item are consumed, their temperature effects will stack</li>
<li>The maximum number of stacks can be controlled, and defaults to 1 (no stacking)</li>
</ul>
</li>
<li>TOML configs are now re-parsed when using the "/coldsweat reload" command
<ul style="margin-left: 10px;">
<li>Before, Cold Sweat relied on Forge's built-in config tracker, which didn't always detect updates to files</li>
</ul>
</li>
</ul>
<br>
</div>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }