<div style="font-family: 'JetBrains Mono',monospace;
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<li>The Frostward and Fireward rings from Iron's Spellbooks now give buffs that allow the player to survive in colder/hotter climates</li>
<li>Renamed some attribute modifiers for better clarity:
<ul style="margin-left: 10px;">
<li>"Cold/Heat Tolerance" -> "Freezing/Overheating Threshold"</li>
<li>"Cold/Heat Dampening" -> "Cold/Heat Tolerance"</li>
<li>"Freezing/Heatstroke Resistance" -> "Freeze/Overheat Damage Resistance"</li>
</ul>
</li>
</ul>
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<span style="color: #ffffff;
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<li><span style="color: #ffffff; font-weight: bold;">Fixed duplication glitch in the sewing table by swapping the input armor item before taking the result</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed sudden loss of player temperature data in some cases</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed screen stretching in some cases when the heat blur effect is applied</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed visual temperature effects not being nullified by fire and ice resistance in some cases</span></li>
<li>Fixed mod armor items not having the proper item tags</li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed error when executing "/coldsweat dumpconfigs" on a dedicated server</span></li>
<li>Fixed attribute modifiers that lower the player's freezing point being shown as "harmful"</li>
<li>Fixed water potentially freezing and thawing at incorrect temperatures</li>
<li>Fixed the "/temp debug" command showing temperature units for temperature traits that don't use units</li>
<li>Fixed the Space Helmet from Ad Astra giving doubled effects, and the Space Pants giving none</li>
</ul>
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }