<div style="font-family: 'JetBrains Mono',monospace;
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font-weight: bold;">2.4-b06a</span><br><br>
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<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Added command: "/coldsweat reload"</span>
<ul style="margin-left: 10px;">
<li>Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server</li>
</ul>
</li>
<li>Tweaked water droplet trails to not be so long in colder temperatures</li>
<li>Removed the cooldown when filling waterskins</li>
<li>Added option to change the opacity of water droplets on-screen
<ul style="margin-left: 10px;">
<li>Slightly reduced opacity by default</li>
</ul>
</li>
<li>Rearranged some config settings in the in-game menu to be less cramped and more organized</li>
</ul>
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<span style="color: #ffffff;
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font-weight: bold;">Fixes:</span>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Fixed crash when using registry modifiers in some cases</span></li>
<li>Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block</li>
<li>(1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases</li>
<li>Fixed desync between client and server when heating/cooling items in the boiler or icebox</li>
</ul>
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<span style="color: #ffffff;
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font-weight: bold;">Technical Changes:</span>
<ul style="font-size: 13;">
<li>Added minTemp and maxTemp fields to item temperature and entity temperature configs
<ul style="margin-left: 10px;">
<li>These changes apply to TOML, JSON, and KubeJS</li>
</ul>
</li>
</ul>
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }