<div style="background-color: #212121; color: #aaafb6; font-family: 'JetBrains Mono', monospace; font-size: 9.8pt;"><pre><span style="font-size: 18px; color: #ffffff; font-weight: bold;">2.3.6</span><br />- Particles spawned by Cold Sweat are now dependent on the player's particle setting (All/Decreased/Minimal)<br />- Cold Sweat's custom ice breaking mechanics can now be disabled with the "Custom Ice Drops" setting in world_settings.toml<br />- Added config setting to disable Cold Sweat's TempModifiers (or those from other mods)<br /> - TempModifiers control how temperature affects the player, so this will hopefully provide some more granular control over that<br />- Removed the "Cave Insulation Strength" config setting, as it is no longer used<br />- Reduced the underground temperature near y -64 so the player no longer overheats<br />- Removed the total resistance to block temperature provided by the Create netherite diving suit<br /><span style="font-size: 18px; color: #ffffff; font-weight: bold;"></span><br /><u><strong style="font-size: 14px; color: #ffffff;">Fixes:</strong></u><br /><strong style="color: #ffffff;">* (1.21) Fixed crash when saving insulated armor items</strong><br /><strong style="color: #ffffff;">* (1.20) Fixed crash when Serene Seasons 9.1 or newer is installed</strong><br /> - Serene Seasons support now requires version 9.1 or newer to be enabled<br /><strong style="color: #ffffff;">* Fixed crash when "Insulation Strength" is set to 0</strong><br /><strong style="color: #ffffff;">* Fixed dynamic dimension_type tags not loading properly on servers</strong><br /><strong style="color: #ffffff;">* Fixed feeding a chemeleon dropping the entire item stack from the player's hand</strong><br />- Fixed insulation from mounts ignoring the "Insulation Strength" setting<br />- Fixed the world temperature indicator briefly displaying incorrectly when changing preferred units<br />- Fixed spectators getting wet in water<br />- Fixed being underwater counting as "underground" when calculating world temperature<br />- Fixed the "condition" field of JSON BlockTemp config files not supporting checking block states<br />- Fixed TOML-based block temperatures not checking NBT properly<br />- Fixed air not being consumed from Create's netherite backtank when in a sweltering environment<br />- (1.20 - 1.21) Fixed debug message showing when a tooltip containing adaptive insulation is displayed<br />- (1.16) Fixed the hearth debug visualizer rendering red outlines around solid blocks<br /><span style="font-size: 18px; color: #ffffff; font-weight: bold;"></span><br /><u><strong style="font-size: 14px; color: #ffffff;">Translation Updates:</strong></u><br /><strong style="color: #ffffff;">* Added Japanese translation (Mohuzato on GitHub)</strong><br /><span style="font-size: 18px; color: #ffffff; font-weight: bold;"></span><br /><u><strong style="font-size: 14px; color: #ffffff;">Technical Changes:</strong></u><br /><strong style="color: #ffffff;">* (1.20) Dropped NeoForge support in favor of normal Forge, which is receiving more updates</strong><br /><strong style="color: #ffffff;">* The TempModifierEvent.Calculate.Override/Modify events have been renamed to Pre/Post</strong><br /> - These events are functionally similar, but Pre has some changes:<br /> - The event now has getFunction() and setFunction() methods for setting the resulting function before it is calculated<br /> - The event must be cancelled for the function to be overwritten<br /><strong style="color: #ffffff;">* Changed the packages of some events for better organization:</strong><br /> - TempModifierEvent: api.event.common.temperature<br /> - EnableTemperatureEvent: api.event.core.init<br /> - GatherDefaultTempModifiersEvent: api.event.core.init<br /> - BlockTempInitEvent: api.event.core.registry<br /> - TempModifierRegisterEvent: api.event.core.registry<br /> - EdiblesRegisterEvent: api.event.core.registry<br /> - BlockStateChangedEvent: api.event.core.vanilla<br /> - ChatComponentClickedEvent: api.event.core.vanilla<br /> - EntityPickEvent: api.event.core.vanilla<br /> - LivingEntityLoadAdditionalEvent: api.event.core.vanilla<br /> - ServerConfigsLoadedEvent: api.event.core.vanilla<br /><strong style="color: #ffffff;">* Added InsulateItemEvent:</strong><br /> - Fired when an armor item is being insulated<br /> - The insulator item can be modified before being applied to the armor<br /> - The event can also be cancelled to prevent the insulation from being applied<br /><strong style="color: #ffffff;">* Added TickInsulationEvent:</strong><br /> - Fired when the player's equipment insulation is processed<br /> - Allows for granular control over the insulation being provided by sources like armor, insulators, curios, and protection<br /> - The event can be cancelled to prevent the insulation from applying to the player<br /></pre></div></body></html>
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