-Added <include_entities> parameter to to_range action type, whether the action must also apply to other entities and not only players.
-Added %is_critical% variable to player_attack event.
-Added %player_is_present% variable to custom events to check whether the player exists in the executed event or not.
-Fixed issue with hide_join_message action type on player_join events.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }