### Changes:
- When interacting with a crate previously, it would check both virtual and physical keys, but it was a coin flip on what it would use, the interaction functions the same now as `/crates` in terms of hierarchy... physical keys are checked first then virtual keys.
- If you hold a key that can't open the crate you are looking at, it will instead default to checking your virtual keys if the config option is enabled, if a key is found... it will open the crate using virtual keys. as always, please report any bugs.
### Fixed:
- Cancel the key check event if the checks find a player does not have enough keys.
- Simplify key checks so virtual keys can work, this removes an unneeded physical key check as we were checking it twice? why...
- Config comments for `physical-crate-accepts-physical-keys` and `virtual-crate-accepts-physical-keys` in `config.yml` were incorrect.
<details>
<summary>Previous Update</summary>
### Changes:
- The fix below required preview to be only opened through left click so right click can function as for only opening the crate.
### Fixed:
- The key check on right-clicking a crate was working, however we didn't inform the player they had no key.
</details>
Optional dependencies
FancyHolograms
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }