**Create Big Cannons 5.11.0, now supporting Create v6.0.9 on NeoForge 1.21.1 and Create v6.0.8 on Forge and Fabric 1.20.1.** \
You will need to update Ritchie's Projectile Library to v2.1.2 on 1.21.1.
### Added:
- Added view transparency config for molten metal fluids
- Added ability to top up cannon cast fluids in Creative
- Added bronze and steel ingots and blocks (yes, after over 3 years)
- Added ability to combine different propellant types
- By default, big cartridges must come before powder charges
- Added Inertia Fuze and Delayed Inertia Fuze
### Changed:
- [1.21.1] Updated Ritchie's Projectile Library dependency to v2.1.2.
- Changed cannon drill bit texture
- Changed how cast iron is made; compacting now requires coal or charcoal
- Big cannon propellant compatibility data pack format different; maximum_amount => maximum_amount_ahead
- Now based on maximum amount of propellant of block type ahead from first block type of file
- Increased nethersteel screw breech max stress to 10 charges
- Increased steel screw breech max stress to 8 charges
- Changed Impact Fuze and Delayed Impact Fuze trigger condition
- They now do not trigger if the projectile is destroyed on impact or if they bounce/ricochet
- Updated block armor compatibility for Copycats+ v3.0
- Updated FramedBlocks compatibility for FramedBlocks 10.5
- Create Big Cannons should be playable with Create v6.0.7.
- [Developers, NeoForge] `CBCNeoForgeRegisterEvent` has been removed in favor of accessing CBC registries via
`RegisterEvent`.
### Fixed:
- Fixed positioning of Creative Autocannon Ammo Container screen text
- Fixed display and attack stats of ram rod and worm items
- Fixed default stress values for CBC not registering
- Fixed fluid shell tooltip when potions contained
- Fixed cannon drill model pipe UVs
- Fixed incomplete autocannon block waterlogged state on completion
- Fixed autocannon not syncing creative connections
- Fixed incorrect top-bottom cannon cast merger fluid capacity
- Fixed cannon builder assembly and layering collision
- Fixed white seat flickering when changing autocannon seating when Flywheel is on
- Fixed tracer spacing of regular Autocannon Ammo Container
- Fixed upside-down cannon mount rendering with Flywheel
- Fixed turning cannon carriage wheels when turning autocannon
- Fixed positioning of player after dismounting autocannon on cannon carriage
- Fixed missing FramedBlocks block armor properties compatibilities
- Fixed honey bucket and chocolate buckets not showing up in creative tab
- Fixed melting basin ponder category and pump orientation
- Fixed sliding breech and quick-firing breech breechblock rendering
- Fixed cannon cast error fluid name display
- Fixed creative autocannon ammo container screen display title when accessed in block form
- Fixed dispenser behavior of molten metals
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }