### Added
- Departure now has two states:
- A bored departure where the ship slowly flies away and despawns
- An emergency departure, where the ship starts to blow up until it despawns or the player captures it.
- Added compatibility with 'Create Aeronautics: burner fuel'
- Ships now broadcast a message to local players when the captain dies and when they depart.
- Added `requiredmods`, `replaces`, and `dimensions` fields in shipTemplate to allow for mod compatibility, dimensional spawning, and the ability to replace an existing ship to stop it from loading.
- Added an `enchantments` field for captain and crew weapons.
- Updated CUSTOM_SHIPS.md in the github repo. In depth explanations for all fields can be found there.
### Changed
- Patrol time has been doubled to 14 minutes.
- RaidManager now calls EntityStickExtension on the crew during raid initialization. This should fix crew falling through the ship in certain scenarios.
- Reworked crew spawning system to allow the use of any mobs that can pathfind.
- Create's Analog levers are now supported.
- Replaced some tier 1 ship components with cheaper early-game equivalents.
- Gated [nav] patrol logs behind /hostileskies raidlog
- "Debug messages" setting now shows ALL Hostile Skies debug logs in chat
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }