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<img alt="NeoForge" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/supported/neoforge_64h.png">
</a>
## REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.5.1 is my scaling library currently bundled inside the Pocket jar. No separate download needed.
- Client and server must both be on 0.24.1.
# Pocket Sized v0.24.1
- Aeroworks 1.5 fix
## Pym v0.5
### Collision & LOD Optimizations
- All entities now use LOD colliders for sublevels (based on relative scale) to prevent lag.
- Very large or complex scaled colliders fall back safely instead of failing to build.
- Large entities use a faster water check.
- Scaled sublevels skip water checks in chunks with no water.
- Simulated Coaster optimizations for tiny rollercoasters.
- Pym's scaling no longer affects 1x sublevels & players.
### Physics
- Split sublevels inherit their original scale, and both halves continue resizing if split during a resize.
- Splitting a sublevel while it's resizing no longer freezes the 2 halves.
- Breaking blocks too quickly no longer causes scaled sublevels to suddenly pop back to 1x.
- Disassembling scaled crafts grows them back to 1x, so they shouldn't clip into the world anymore.
- Disassembly uses the same clipping-protection ground clearance as normal growing.
- Mass is re-synced during resizing, so firing planes out of the Potato Cannon should no longer make them explode.
- Sublevels fired out of the Potato Cannon should be much more stable.
- Tiny crafts have a much lower minimum weight.
- Scaled sublevels now have proper ice physics, stickyness, bouncyness, and similar block properties. Conveyor belts don't work yet.
- Water physics and buoyancy should be much more accurate and stable.
- Propellers keep their full thrust according to scale.
- Magnets and docking connectors are scale-aware.
- Springs can now connect sublevels of different sizes too.
- The contraption diagram now works on scaled crafts.
### Players & Entities
- Shrinking while standing near the edge of a sublevel tries to keep you on by pushing the player a bit.
- Giant players can lift more with handles, while tiny players lift less.
- Player handle offsets now scale properly with player size.
- Punch forces now scale with player size.
- Arrows now push crafts according to their size.
- Create's Schematic tools reach and draw at your scale.
### Mod Compatibility
- Transmission & Linkage universal joints and hydraulics now use scaled lengths, and render at the smaller scale of the 2 connected crafts.
- Transmission & Linkage rod lengths, rendering, and collision are adjusted for the scales of both connected sublevels.
- Wheel suspension now works properly on cars over 2x scale. Before, the suspension couldn't detect extend far enough. Suspension on slopes is improved.
- Wheel suspension extension now scales properly on enlarged crafts.
- Aeroworks gyroscopes no longer break upon relogging, but might be underpowered on smaller sublevels.
- Experimental Trackwork and Tracks support.
## Pocket Sized v0.24
### Scaling Tools
- Compression guns now use Alt to toggle grow/shrink instead of Shift + Scroll. They only use durability when out of Levitite Blend, and now have 60 durability.
- Personal Subspace Compressor no longer has durability, so it can be refueled when empty instead of breaking.
- PSC has a new keybind (unbound by default) that works from your hotbar or belt slot. Hold Shift with it for the scale menu.
- Compression guns/PSC can now use the Capacity enchantment. Each lvl of Capacity adds 1/3rd more Levitite Blend storage to the tank (can change in configs).
- Sitting in a tiny seat now sets your PSC's target scale to that seat for convenience.
- The Portable Subspace Compressor now resizes everything joined to its craft along with it.
### Pocket Knife Polish
- The Pocket Knife has a brand new model!
- The Pocket Knife can now slice crafts apart. Select the bounds just like Honey Glue, then right-click it to cut.
- The Pocket Knife now does the same damage as a wooden sword, but has no sweep attack. It can also take any sword-specific enchantments.
### Hot Glue & Welding Improvements
- The weld rotate key now turns in 45deg steps instead of 90deg. Hold Ctrl for 15, Alt for 5, both for 1, sneaking turns it counter-clockwise.
- Hold a Slimeball to see which Hot Glue welds are valid to merge. Right-click a valid weld to merge them just like Slimeballs normally do.
- Hot Glue welds now survive when their craft is merged.
- Hot Glue has its own whitish grey slime textures and particles.
- Welding to a craft that isn't loaded gets refused.
- Simulated Coasters rivets count as connected when welding.
### Player Scaling
- Players standing on a contraption ride along when its Portable Subspace Compressor resizes it, unless they have PVP Scaling protection on. Shrinkrays and Static Subspace Compressors don't resize players standing on the contraption .
- Players sitting in seats always resize with their craft.
- Beds and respawn anchors on scaled crafts now remember your size relative to them and you respawn at that relative size.
### Blocks & Items
- Flexible Shafts have no physics impulses or springyness, so they can connect crafts of different scales.
- Flexible Shafts and Couplings are weightless, and snap when stretched past 1.5x their length.
- Blueprint Casing is less sticky (was 4, now 1.65, same as soul sand), and its encased variants keep that stickyness.
- Empty Boxes now stack to 16.
- Display Bottles, Display Cases, and Display Plates no longer stack.
- The Subspace Recycler outputs packages instead of raw items.
- The Subspace Recycler no longer has the Millstone recipes.
- Copycat Façade renamed to Copycat Facade, without the diacritic.
- Creative Worldshaper no longer drops the block used on a Copycat Facade.
### Display Cases
- Pocketed Sublevel case previews while held are optimized and their LOD now follows your Graphics setting.
- Pocketed Sublevel case previews refresh properly after reloading resource packs.
- New config option to let creative players pocket sublevels of any size.
### Creative Tab & Menus
- The Create: Pocket Sized creative tab has a new hand-crafted animated banner!
- Levitite Blend buckets are now in the Pocket creative tab for QoL.
- Scale menu preview has dirt under the grass now.
### Compatibility
- Optional Curios support for the Personal Subspace Compressor in the belt slot.
- Photomancy blueprints now keep Hot Glue welds and sublevel scales.
- The Pocket Sized Debug Wand shows collision LOD live.
## SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
## KNOWN ISSUES
- Conveyor belts still don't work on scaled sublevels.
- Collision is much faster now when a large entity stands on a much smaller sublevel, but it can still lag in some cases. I am still working on this.
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players.
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
Please report any issues you find on GitHub like compatibility with other mods.
Optional dependencies
Create Aeronautics: Transmission & Linkage
Any compatible version
Create Big Cannons
Any compatible version
Curios API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }